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When I found out that Don’t Nod – the creators of the first 生命是奇怪 – had started developing a new narrative game, I was incredibly excited. Even now, almost 10 years later, I’m still searching for something similar and often end up disappointed. The new game promised everything we loved about the original: intriguing characters, a mysterious setting, and deep world-building. But did it actually deliver?
《Lost Records: Bloom & Rage》由 Don't Nod Montréal 工作室開發,該工作室由參與前兩部《奇異人生》遊戲開發工作的開發人員組成。然而,值得注意的是,這與負責原版《奇異人生》的團隊並不完全相同。蒙特利爾分公司於2020年成立,該項目是其首個項目。
在米歇爾·科赫 (Michel Koch) 的指導下,以及盧克·巴加杜斯特 (Luc Baghadoust) 和凱瑟琳·溫切利 (Catherine Winchelli) 等關鍵人物的參與下,該遊戲與《奇異人生》共享一些創意 DNA,但並非直接延續。相反,它是一種新的智慧財產權和精神繼承者。 《奇異人生》系列目前仍由 Square Enix 和 Deck Nine 負責製作,其最新一期作品的反應褒貶不一。
After being underwhelmed by the latest Life is Strange entry, I approached Lost Records: Bloom & Rage with cautious optimism. There are certainly elements here that will appeal to fans of Max and Chloe’s story, but some differences become apparent early on – ones that are harder to overlook.
在敘事驅動的遊戲中,故事和角色優先於遊戲機制。當遊戲圍繞著玩家選擇和角色互動構建時,劇本和演員陣容需要足夠吸引人才能帶來體驗。這正是 Lost Records 面臨困難的地方。
The biggest issue surfaces almost immediately: its protagonist, Swan. She is a quiet, introverted teen burdened with insecurities and social anxiety. On paper, this should make her a compelling lead – especially for players who see themselves in her struggles (like myself). However, as the game progresses, it becomes clear that her characterization lacks depth. Her defining traits – self-consciousness about her weight and a timid demeanor – never really evolve beyond surface-level depiction. As a result, she feels more like a background character rather than someone who can carry the story.
Max from Life is Strange was also reserved, but the game allowed players to shape her personality through choices – she could push back, speak her mind, and surprise others. Swan, on the other hand, remains largely static. She isn’t quite a passive bystander, but her meekness quickly becomes tiresome.
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One of Life is Strange’s strengths was its rich supporting cast. Max and Chloe’s journey was complemented by a broad range of characters who added depth to the world. Lost Records, in contrast, feels noticeably sparse. There’s no school environment, few side characters, and little in the way of subplots that might add emotional weight. While the narrative structure – framed as Swan’s recollections – justifies some of this emptiness, it doesn’t make the world feel any more engaging.
遊戲的對話系統也感覺很笨拙,缺乏先前《Don't Nod》遊戲的自然流暢性。角色之間的互動從未達到《奇異人生》那種情感共鳴,這使得玩家更難真正投入他們之間的關係。
Visually, Lost Records is well-crafted. The game captures a stylized version of the 1990s, a setting designed to tap into the nostalgia of millennial players. However, rather than feeling truly authentic, it leans heavily on broad cultural references – VHS tapes, cassette players, period-appropriate music – without fully immersing players in a lived-in world. The result is an environment that is pleasant to explore but ultimately somewhat idealized and one-dimensional.
就像《奇異人生》中麥克斯的相機一樣,「失落的記錄」為斯旺提供了一台攝影機。不同的是,與馬克斯偶爾的拍照不同,斯旺到哪裡都帶著相機,可以隨時使用。
In theory, this mechanic adds an extra layer of player agency, allowing self-expression through the protagonist’s perspective. In practice, it often feels like padding – encouraging players to capture endless details, from animals in the forest to posters and graffiti. While the ability to later edit these recordings is a nice touch, the constant need to document everything slows the pacing significantly.
《失落的記錄:布魯姆與憤怒》講述了青少年友誼的故事,類似《奇異人生》。然而,這一次,目標受眾感覺更加具體。儘管《奇異人生》具有更廣泛的吸引力,但這款遊戲更傾向於主要針對女性觀眾的主題和角色動態。
雖然這本身並不是一個缺陷,但它確實意味著並非所有玩家都會以相同的方式與故事產生共鳴。身為一個多次重溫《奇異人生》並覺得其故事引人入勝的讀者,我發現《失落的記錄》缺乏同樣的吸引力。
目前很難對遊戲做出全面評價,因為第二部分也是最後一部分將於四月發布。然而,從目前的情況來看,《失落的記錄:布魯姆與憤怒》是一款製作精良、偶爾引人入勝的遊戲,但並沒有完全重現原版《奇異人生》的魅力。
判決書
Lost Records: Bloom & Rage has all the right ingredients – a well-crafted world, a mysterious story, and a somewhat interesting cast of characters. However, its protagonist feels too passive to be truly engaging, and its world, while visually appealing, lacks the depth needed to leave a lasting impression.